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Avatar Legends: The Fighting Game Controls

Learn the universal action names and numpad notation first, then map them to your own controller or keyboard bindings. That keeps every combo readable on every platform.

How do Avatar Legends controls work?

This wiki uses the in-game and community-standard A, B, C, and F labels for Light, Medium, Heavy, and Flow, then uses fighting-game numpad notation for directions. Older L/M/H/F material describes the same attack tiers. For example, 236A means down, down-forward, forward, then Light. This format does not mistake a PlayStation, Xbox, keyboard, or custom controller button for a universal binding. Official material describes Flow as the core movement system: one input can evade, pass beneath projectiles, launch into the air, or connect to character-specific actions. Confirm exact face buttons and combination inputs in the in-game Button Settings and Command List.

The four core attack buttons

Avatar Legends is a four-button fighter. Guides use A, B, C, and F as action labels, not as a platform-specific face-button chart.

A

Light

Fast checks and confirms

B

Medium

A balance of reach and speed

C

Heavy

Slower, higher reward route points

F

Flow

The system key for movement, cancels, and extensions

Read numpad notation in 30 seconds

Imagine the directions as a keyboard numpad while your fighter faces right. `236A` means down, down-forward, forward, then Light: a quarter-circle forward.

7Back jump
8Jump
9Forward jump
4Walk back / guard
5Neutral
6Walk forward
1Crouch guard
2Crouch
3Down-forward
  • j.A — jumping Light
  • 2C — down + Heavy
  • xx — cancel into the next action
  • , — continue after the previous move connects

Movement, defense, and getting out

Hold back to guard most mids and highs; down-back guards lows. Throws, dashes, guard reversals, and supers use action combinations—confirm the exact binding in the in-game Command List.

Beginner priority

Learn to hold high, hold low, and use Flow Escape under pressure before chasing long combos. Returning to neutral is worth more than memorizing ten extra inputs.

What Flow actually does

Flow is the connective layer of the system: it participates in movement, cancels, combo extensions, and defensive escape. Do not read every F input as merely a fourth normal attack.

Flow Cancel
Turns a cancellable action into a new movement or offense point.
Flow Escape
Spend resources to leave a combo or pressure sequence; timing and resource awareness matter.

Your first 15-minute practice loop

  1. 3 min: walk, crouch, jump, and dash both directions.
  2. 3 min: A → B → C and notice each range.
  3. 3 min: land 236A and 214A ten times each.
  4. 3 min: record the dummy and alternate high/low guard.
  5. 3 min: practice one short BnB with no extra flourish.

Is keyboard mapping available now?

Yes. On July 29, 2026, the official account confirmed that directional keyboard remapping had been added to the PC/Steam build. Use the current Button Settings screen to review or change direction inputs; attack buttons and controller layouts still depend on your own setup. This wiki keeps using platform-neutral A/B/C/F notation instead of presenting one default keyboard layout as universal.

The official three-step learning path

  1. Controls 101 — Start with the four-button controls.
  2. Chi 101 — Then learn the Chi resource and its uses.
  3. Chakra 101 — Finish with the Chakra system.

Official sources

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