First, read this notation
5A, 5B, 5C xx 236AIt reads: standing Light into Medium into Heavy, cancelled into quarter-circle-forward Light. Community and in-game material commonly use A/B/C/F; older pages here also use L/M/H/F. Both map to Light, Medium, Heavy, and Flow. This teaches notation; it is not a claim that every fighter has this exact true combo.
Start from the fighter and support conditions
9 launch fighters now have dedicated lab pages, with 11 structured route records across the first four data-rich guides. Every route keeps its original source, and nothing becomes wiki-verified without a reproduction record.
Korra
2 structured routes · 2 additional studies · 3 support variations
Pressure and confirmsZuko
0 structured routes · 2 additional studies · 3 support variations
Air mobility, control or rushdownAzula
0 structured routes · 2 additional studies · 3 support variations
Momentum and aerial movementAang
0 structured routes · 2 additional studies · 3 support variations
Armor, ground control and command grabsToph
0 structured routes · 2 additional studies · 3 support variations
Teleport mix-ups and high-risk mobilityNightmare Korra
0 structured routes · 2 additional studies · 3 support variations
Tricky movement and mix-upsSokka
3 structured routes · 2 additional studies · 3 support variations
Stance setplay and space controlKatara
3 structured routes · 2 additional studies · 3 support variations
Multi-element offense and mobilityAvatar State Aang
3 structured routes · 2 additional studies · 3 support variations
| Fighter | Route | Inputs | Support | Source build | Status | Source |
|---|---|---|---|---|---|---|
| Korra | Naga A-normal Flow conversion concept | Transcription pending | Naga required | Pre-1.0 Beta community report | Needs retest | Open source |
| Korra | Combo Trial rejump structure | Transcription pending | Trial-specific; support not transcribed | Launch-build player report | Community report | Open source |
| Sokka | Normal-to-Flow conversion rule | Transcription pending | Any; Suki changes repeated cancel cost | Official developer mechanics breakdown | Official mechanic | Open source |
| Sokka | Yue corner boomerang conversion concept | Transcription pending | Princess Yue | Pre-1.0 Beta report | Needs retest | Open source |
| Sokka | Dash-cancel mix-up research lead | Transcription pending | Unspecified | Pre-1.0 Beta report | Needs retest | Open source |
| Katara | Beta launcher into 214A Flow extension | … 6C xx 214A xx Flow | Not explicitly bound to a support in the comment | Pre-1.0 Beta | Needs retest | Open source |
| Katara | Kanna Water Whip stance-cancel concept | 214L~H → ~4L~6F~H | Kanna required | Pre-1.0 Beta | Needs retest | Open source |
| Katara | Launch-build BnB Flow video route | Transcription pending | Visible in video; not yet transcribed | Launch-build community video | Community report | Open source |
| Avatar State Aang | Avatar Roku BnB transcription lead | Transcription pending | Avatar Roku required | Launch-build community video | Community report | Open source |
| Avatar State Aang | Avatar State Aang Combo Trial structure | Transcription pending | Trial-specific; not yet transcribed | Launch-build tutorial video | Needs retest | Open source |
| Avatar State Aang | Guru Pathik Flow-cancel route family | Transcription pending | Guru Pathik required | Launch-build support reference | Community report | Open source |
A universal Avatar Legends combo skeleton
Confirm
See the fast hit connect
Route
Enter a stable mid-combo route
Flow
Move, cancel, or extend
Ender
Choose damage, knockdown, or position
Change one layer at a time. Make confirm-to-ender automatic before adding a single Flow extension. Train for conversion rate, not maximum training-mode length.
A 20-minute BnB drill
- Turn on input display and attack data.
- Chunk it: ten starters, ten routes, ten enders.
- Run ten full attempts and note the exact drop point.
- Switch sides and land five on each.
- Test guard and counter-hit settings so a fake route does not survive.
When to add Flow
Flow is not an obligation to make every combo longer. It lets you choose among damage, position, resources, and stability. Keep one meterless route and one resource route for when the reward closes the round.
Meterless midscreen, reliable corner, and resource kill route. Optimize everything else after these are stable.
The combo record format used here
| Fighter | Starter | Position | Resources | Difficulty | Patch | Status |
|---|---|---|---|---|---|---|
| Example | 5A | Midscreen | 0 | Beginner | Launch | Needs verification |
The example row shows the schema, not a playable route. Damage and frame data are added only when reproducible and sourced.
Launch-period character demonstrations: how to use them
These current character-specific videos are useful for identifying route structures and practice goals. They are external demonstrations, not a combo database reproduced move by move by this wiki. Record the publish date, starter, resources, position, support fighter, and patch, then reproduce the route in your own Training Mode.
Always dropping at the same point?
- Too fast: wait for the cancellable window.
- Too slow: buffer the direction during hitstop.
- Wrong spacing: record whether the starter is point-blank or max range.
- Different fighter or support variation: never assume a route transfers across a loadout.
- Patch drift: check the patch and publish date first.